#15280 by genghis
22:06, April 19, 2015 by genghis
[Event "Let's Play!"]
[Site "Chess.com"]
[Date "2015.04.15"]
[White "opponent2"]
[Black "genghisjshn"]
[Result "0-1"]
[WhiteElo "1151"]
[BlackElo "1056"]
[ECO "A00"]
[Opening "Van Kruijs"]
{Starting out against a higher rated opponent that I've never played before.
I'm black. I'm already assuming that I'll lose.} 1.e3 e5 {I still know very
little of openings and defenses. I don't usually see e3, but I responded with
e5 anyway.} 2.Nf3 e4 {I decide to push forward. I've already broken a general
guideline for openings, "Don't move the same piece twice!" At this point I
have one pawn advanced, and he has a pawn and a knight developed.} 3.Nd4 d5 {I
decide to protect the pawn on e4. Notice that the e & d pawns are advanced.
I've reviewed several of my games and realized that these are often the only
two pawns I move for an entire game. Probably not a good thing.} 4.d3 Nf6
{Building up the defense for the e4 pawn. Getting a knight into the mix.}
5.dxe4 Nxe4 {I decide to take with the knight instead of the pawn. The knight
has more reach.} 6.Bb5+ {This didn't really throw me. I knew I could defend
and he'd have to move his bishop back.} Bd7 7.Bd3 Qf6 {I realize with my
knight sitting on e4, that I could go for a quick checkmate and end the game
early if I can pull of queen to f2. That's be mate, if my opponent doesn't
see it...I figure he will but why not go for the win early? _MARK:f6->f2!_}
8.O-O {Whether he saw it or not, he castles and the f2 attack isn't
pointless.} Bd6 {Here I decide to go for another queen, check mate attack. My
moving the bishop to d6, I can protect my queen if I can get her to h2.
That'd be checkmate. This assumes of course that my opponent will play into
my hand. It's an obvious attack, so I doubt it will work but it forces my
opponent to spend time defending against it. _MARK:d6->h2!,f6->h4!,h4->h2!_}
9.Bxe4 Qh6 {Almost there! Of course, if he moves pawn to h3, then no go.
_MARK:h2->h3?_} 10.h3 {He does, now that attack is thwarted. _MARK:h3?_} Bxh3
{Here I decide to go for it anyway. I'm going to sacrifce a bishp for a pawn
to clear out the pieces protected the white king and keep my queen at bay.}
11.gxh3 Qxh3 12.f4 {He definitely knows what I'm trying to do. This prevents
me going for the win, since my bishop can't protect my queen for a check mate.
Also, the pawn on e3 is protected the pawn on f4. _MARK:f4?,d6->h2!,e3->f4?_}
dxe4 {Might was well take the hanging bishop since it's just sitting there.}
13.Qe2 {He has to bring the queen out now to fight off my queen. I assume
he's hoping for a queen exchange of some kind to end my attack.} g5 {Hoping to
get that pawn out of the way on f4, somehow. Of course it wouldn't have
mattered since his queen will take mine if I go for queen to h2.
_MARK:f4,h2?,h3->h2!,e2->h2?_} 14.Nc3 gxf4 {He's getting more pieces
developed. I take a pawn on f4 just to get rid of it. If he retakes with his
pawn then at least the knight on d4 won't be protected anymore.} 15.exf4 Nc6
{I need to get my knight into the game. Computer analysis pointed out this
blunder. I should have moved my rook to g8 for check. I didn't see this.
_MARK:h8->g8!_} 16.Qxe4+ {Crap, I didn't see that either. Now I'm in check.
_MARK:e4->e8?_} Be7 {Easy enough to block check, but know my dark squared
bishop is pinned. Maybe I'll take his knight next so that his queen will move
off and un pin my bishop...
Computer analysis pointed out that I should have just moved my king. I wanted
to be able to castle later, but yeah, the computer was right. Would kept my
bishop free of the pin. _MARK:c6->d4!,e4->d4?_} 17.Nxc6 {Nope! He's gonna
take my knight!} Qg3+ {I decide to go king hunting.} 18.Kh1 Qh4+ 19.Kg1 Rg8+
{I feel like at this point I have him. I also think that if I had better end
game knoweldeged, I could have brought this to a close quickly.} 20.Qg2 {His
only move his queen to g2. Then I have to decide if I want to take the queen
for my rook.} Bc5+ {I decided to bring my dark squared bishop to c5, just to
see how he'd defend. I can always go back to rook to g2 and take then queen
if I don't like what I see, since his queen is pinned.} 21.Be3 {He moves the
bishop to block check. He could have done knight to d4 as well, but I imagine
he wanted to keep it on my end of the board. He's blocking check which is
making it harder to get my other rook into the game.
Computer analysis showed that we both completely botched our 21st move. I
have so much to learn about chess.} Rxg2+ {His only move is king takes
rook...} 22.Kxg2 Bxe3 {Which allows me to take the hanging bishop. So that's
5 points lost in the rook, but he lost 9 points for the queen and 3 for the
bishop, so the exchange is 7 points in my favor, not bad.} 23.Rh1 Qf2+ {I'm
not sure how to do this yet. At this point I think I need my rook, because
I'm not sure how to checkmate him with just bishop and a queen. I also have
to make sure I don't do something dumb and get a piece picked off my one of
his knights. Also, that dang rook on a1 hasn't moved, but it protects his
rook on h1.} 24.Kh3 Qf3+ {Just chasing the king. Keeping him in check and
trying to make sure I don't blunder. I don't have a plan yet.} 25.Kh2
{Computer analysis showed several blunders on my opponents part at this stage
of the game. He's got this rook just sitting on a1. Could have really caused
some problems if he'd brought it over.
I never even considered it. It was way over there and I just didn't think
about it. Lucky for me my oppnent didn't either.} bxc6 {I figure I have a
little breathing space now so I take his knight. I want to be able to castle
to get my rook in the game and get my king out of the center.} 26.Rhf1 Bxf4+
{But I realize I don't need to now. I have a plan. This move leaves him with
only one option. He can't take my queen because his king is in check. He has
only one move. _MARK:h2->g1?_} 27.Kg1 Qg3+ {This puts him in check again,
leaving him with only one move. _MARK:g1->h1?_} 28.Kh1 Qh2# {And that gets us
to check mate, using the queen and the dark squared bishop like I'd planned
earlier. Just had to do a lot of dancing around to get to this point.
_MARK:f4->h2!,h2->h1!_} 0-1
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